

Additionally, there is a special design of Grave that I’m working on, so please stay tuned for the upcoming news. Nakamura: I’m also working on other characters and bosses’ designs as well. How did you approach mixing your art style with the style of the game? Did you have to approach the challenge/work flow differently? Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection. I also had a vision at one point that Yensen Superior’s mask would move like Rorschach from Watchmen. This translated into Yensen’s movements during the battle to be unusual and eye-catching. I was inspired by Bian Lian, the traditional form of Chinese entertainment where the faces would change in a split second. Nakamura: Everything is related to how Yensen was raised in Hong Kong. What inspired the design of Yensen Superior?

As a Martial Arts specialist he prefers things up close and personal, making him a tricky target for Grave’s trademark pistols. Yensen is hungry for more power within Raven Clan, and will go above and beyond to make sure he succeeds (and Grave fails). Yensen is the boss of the Hong Kong branch of Raven Clan, a criminal organisation hell-bent on their goal of spreading the dangerous drug “SEED” across the world in an effort to control humanity. I used to think “Wow, what am I going to do?” because of the pressure that I felt, but still moved on with the visualization. Maintaining the main worldview of GORE and adding the “Ikumi-nized” style was the most challenging of all. This was both an appealing and challenging part of the project.
#GUNGRAVE G.O.R.E. 2021 HOW TO#
In terms of the actual work process, I had to think of how to transform and bring Naito-sensei’s characters to life. The fact that I could refine the visual concept was the most interesting part when working on Gungrave G.O.R.E.

They told me that they knew how they would like to approach the visual aspect, but the core visual concept and its impact was not quite there. It was an honor to work with Naito-sensei indirectly. When Iggymob contacted me, I was happy to hear that it was an offer to work on a piece that I had once purchased. Since I was a fan of Naito-sensei’s Trigun, I naturally thought “I will buy Gungrave”. Nakamura: I used to play the PlayStation 2 version of Gungrave. composers Tetsuya Shibata (DMC, Final Fantasy XV) and Yoshino Aoki (Breath of Fire, Final Fantasy XV) explain how they created the soundtrack to Studio Iggymob's upcoming. What appealed to you most about working on Gungrave G.O.R.E? Today we can reveal that legendary artist Ikumi Nakamura is working alongside developer Iggymob on a number of character designs, bringing her own unique, elegant style to the game with spectacular results. One of the most fascinating and deadly of these is without a doubt Yensen… Sydney, Australia September 30th, 2021 Prime Matter and Studio Iggymob are proud to reveal the hidden star behind the scenes of their upcoming action-fest Gungrave G.O.R.E. The digital versions of the games are available individually, and physical versions of the games are also available together in the GUNGRAVE VR: Loaded Coffin Edition. Gungrave VR is XSEED Games' first VR release, and it shipped in Japan in December 2017.Badass gunslinging anti-hero Grave is back in the upcoming action-packed gun kata game Gungrave G.O.R.E, where you’ll face a multitude of ruthless enemies, some with the power to evolve and transform into Superior versions of themselves. The Gungrave VR U.N standalone second episode launched simultaneously. Marvelous USA subsidiary XSEED Games released Korean video game publisher Blueside and Korean developer Iggymob's Gungrave VR game for PlayStation VR in Europe and North America in December 2018. Prime Matter and Studio Iggymob are pleased to reveal some new. Iggymob is developing the game with Unreal Engine 4, and is aiming to develop the game with a higher quality and scale than Gungrave VR, the prequel to Gungrave G.O.R.E. Yasuhiro Nightow, a veteran of the previous Gungrave games and anime, is returning as "image director." Iggymob's Jun is the producer, and DJ Heo is the planning designer. The game was originally slated to release in December 2019 but was delayed to 2020, though it did not release last year either. Koch Media's new publishing label Prime Matter will publish the game.
